[DoD:S] DeatchMatch v3.2

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  • File Size 125.99 KB
  • File Count 1
  • Create Date 28. February 2024
  • Last Updated 28. February 2024

Introduction:
This plugin adds deathmatch gameplay for Day of Defeat: Source!
Big thanks to Andresso for helping me out with version 2.0!

What is DeathMatch:
DM is a type of gameplay where players spawns randonly on a map. When a player kills another, he gets ammo and health. DM is used for warming up and may even help you improve your skill. As you excepted with this mod now no need to run from first flag to last frag with teammates, no need to wait spawn delay anymore...

24 maps are available for DM:

  • default
    dod_anzio
    dod_argentan
    dod_avalanche
    dod_colmar
    dod_donner
    dod_flash
    dod_jagd
    dod_kalt
    dod_palermo
  • competitive
    dod_catania_rc2
    dod_coire_rc3
    dod_diversion_b4
    dod_harrington
    dod_lennon
    dod_santos_b3
    dod_solitude_match
    dod_vallente_rc3
  • other
    3xi_trainmap
    3xi_lime_arena
    dod_aura
    dod_crash
    dod_dust_sldl
    dod_dust2_slg
    dod_stug

Requirements:
DoD Hooks
SDKHooks
SendProxy Manager
SteamTools

Server ConVars:
dm_mode 1 - Sets the DeathMatch mode 0 = Team Deathmatch (Allies vs Axis), 1 = Free For All (all vs all)
dm_pistols 1 - Give pistols for Rifleman & Support classes.
dm_grenades 0 - Whether or not smoke, rifle and frag grenades should be allowed.
dm_kill_ammo 1 - Enable or disable ammo restoration on kills.
dm_kill_heal_amount 20 - Amount of health to restore on kills.
dm_kill_start_regen 1 - Start health regeneration immediately after a kill.
dm_regenhp 2 - Health added per regeneration tick. Set to 0 to disable.
dm_regentick 0.5 - Delay between regeration ticks (in seconds).
dm_regendelay 4.0 - Delay after hurt before regeneration.
dm_spawn_delay 2.0 - Number of seconds to wait before respawning a player.
dm_showhp 1 - Print killer's health on death.
dm_spawnsound 1 - Enable or disable respawn sound.

Admin Commands:
sm_addsp <allies/axis> - Adds a spawn point for specified team at the player's current position.
sm_savesp - Saves spawn points for current map.

Changelog:

  • v1.0
    * Initial release.

    v2.0
    * Rewrited and optimized code (for more than 10x times!) Approximately 8192 (was 9115 bytes of memory are in use by Handles now!
    -Added new CVar - dm_mode
    -Added new mode - Free For All
    -Added two new admin commands (root access required) - sm_addsp and sm_savesp
    -Removed dm_spawnrandom
    -Removed 'loc' command
    -dm_disablenades renamed to dm_grenades
    -Fixed bug, when ammo was refill only for one (active) weapon
    -Spawnpoints for each map now specified in configs/deathmatch/mapname
    -and much more...

    v3.0
    -Fixed small issue with hint message removing
    -Added cvar to enable/disable spawn sound - dm_spawnsound
    -Added ammo refill for M1 Carbine and Mauser C96
    -Added ability to spectate in FFA mode
    -Added german translations (thanks darkranger!)
    -Added new spawnpoints for 7 popular maps: 3xi_trainmap, 3xi_lime_arena, dod_aura, dod_crash, dod_dust_sldl, dod_dust2_slg, dod_stug
    -Removed ablity to switch player's team on death if FFA mode is activated
    -Removed dm_customconfig cvar
    -Slightly optimized plugin
    -A bit improved code
    -Updated translations
    -Minor changes

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